Built on the
animator's desk.
My scripting journey started with really simple things like dropping a locator at a selected object's position, or matching one object's transform to another. Over time, I began building more and more advanced tools that genuinely sped up the work. And that's how KeyFlow began.
As the project grew, I shared my ideas with my brother Łukasz, who's a programmer, and together we started building the things I, as an animator, was missing in my day-to-day work. As it happens, my other brother Konrad is a tester, so he helped put the tools through their paces at every stage.
That's how KeyFlow came to be: a toolbar docked above the timeline in Maya with over 25 tools, plus the self-hosted KeyFlow Studio for video reference, drawing and annotation, shot comparison, and live feedback sessions. Built by people who use them every day.
Built from the workflow
Every tool is tons of hours of finding a faster way. Then I turn it into a tool.
Proven on real work
Tested across different projects, pipelines, and rigs.
I ship what I use
I animate every day, so every tool gets built and broken on real shots before it reaches you.